Tue, 17 Nov 2020 20:20:13 +0100
foldme
#ifndef MBED_SSD1322_H #define MBED_SSD1322_H #include "mbed.h" #include "GraphicsDisplay.h" //Display module specs #define DISPLAY_WIDTH (256) #define DISPLAY_HEIGHT (64) #define DISPLAY_BUFFER_TYPE uint8_t #define DISPLAY_BUFFER_TYPE_SIZE (2) // 2 pixel / byte #define DISPLAY_BUFFER_ELEMENTS 8192 // 256*64 / 2 (because 2 pixels/byte) /** Mirror mode */ enum mirror_t {X, Y, XY, NONE}; typedef enum { IDLE, // No operation currently ongoing CLEARING, // In the process of clearing the display WRITING, // In the process of sending a display update WAIT_CLEAR, // Going to clear after CS pin timeout WAIT_WRITE, // Going to write after CS pin timeout TRANSFERS_DONE, // Last transfer in progress DONE, // Done with transmission, waiting for CS pin to become high } SSD1322_state_t; /** A common base class for monochrome Display */ class SSD1322: public GraphicsDisplay { public: /** Create a monochrome SSD1322 SPI interface * @param name The name used by the parent class to access the interface */ SSD1322(int Hz, PinName mosi, PinName miso, PinName sclk, PinName CS, PinName reset, PinName DC, const char* name); /** Destructor * will free framebuffer */ virtual ~SSD1322() {}; void power_off(); void power_on(); /////// functions that come for free, but can be overwritten/////////////////////////////////////////////////// /////// ----------------------------------------------------/////////////////////////////////////////////////// /** Draw a pixel in the specified color. * @param x is the horizontal offset to this pixel. * @param y is the vertical offset to this pixel. * @param color defines the color for the pixel. */ virtual void pixel(int x, int y, unsigned short color); /** Set the window, which controls where items are written to the screen. * When something hits the window width, it wraps back to the left side * and down a row. If the initial write is outside the window, it will * be captured into the window when it crosses a boundary. * @param x is the left edge in pixels. * @param y is the top edge in pixels. * @param w is the window width in pixels. * @param h is the window height in pixels. */ virtual void window(int x, int y, int w, int h); /** Read pixel color at location * @param x is the horizontal offset to this pixel. * @param y is the vertical offset to this pixel. * @returns 16bit color, 0000=Black(pixel set), FFFF=White(pixel clear). */ virtual unsigned short pixelread(int x, int y); /** Push a single pixel into the window and increment position. * You must first call window() then push pixels in loop. * @param color is the pixel color. */ virtual void window_pushpixel(unsigned short color); /** Push some pixels of the same color into the window and increment position. * You must first call window() then push pixels. * @param color is the pixel color. * @param count: how many */ virtual void window_pushpixel(unsigned short color, unsigned int count); /** Push array of pixel colors into the window and increment position. * You must first call window() then push pixels. * @param color is the pixel color. */ virtual void window_pushpixelbuf(unsigned short* color, unsigned int lenght); /** Framebuffer is used, it needs to be sent to SSD1322 from time to time */ virtual void copy_to_lcd(); /** set the contrast of the screen * * @param o contrast 0-63 * @note may be overrided in case of not standard command */ virtual void set_contrast(int o); /** read the contrast level * */ int get_contrast(void); /** display inverted colors * * @param o = 0 normal, 1 invert */ void invert(unsigned char o); /** clear the entire screen * The inherited one sets windomax then fill with background color * We override it to speedup */ virtual void cls(); /** Set the orientation of the screen * x,y: 0,0 is always top left * * @param o direction to use the screen (0-3) * 0 = -90° * 1 = default 0° * 2 = +90° * 3 = +180° * */ void set_orientation(int o); /** Set ChipSelect high or low * @param enable 0/1 */ virtual void bus_enable(bool enable); /** get display X size in pixels (native, orientation independent) * @returns X size in pixels */ int sizeX() {return screensize_X;}; /** get display Y size in pixels (native, orientation independent) * @returns Y size in pixels */ int sizeY() {return screensize_Y;}; //////////////////////////////////////////////////////////////////////////////// // not implemented yet ////////////////////////////////////////////////////////////////// // virtual unsigned short pixelread(int x, int y){return 0;}; virtual void window4read(int x, int y, int w, int h){}; void setscrollarea (int startY, int areasize){}; void scroll (int lines){}; void scrollreset(){}; void FastWindow(bool enable){}; unsigned int buffsize() { return _PAGES*screensize_X;}; unsigned short pixelpos(int x, int y); void clrbuff(const unsigned char value=0x00); unsigned long buffaddr(unsigned int i); void fills(const unsigned char value=0xFF); void set_row_address(unsigned char start_row=0x00, unsigned char end_row=0x3F); void set_column_address(unsigned char start_col=0x00, unsigned char end_col=0x3F); virtual void copy_to_lcd(unsigned char from_col, unsigned char to_col, unsigned char from_row, unsigned char to_row); protected: /** Setup some stuff (malloc the buffer, etc) */ void init(); /** set mirror mode * @note may be overridden by specific display init class in case of not standard cmds or inverted wiring * @param mode NONE, X, Y, XY */ virtual void mirrorXY(mirror_t mode); ////// functions needed by parent class /////////////////////////////////////// ////// -------------------------------- /////////////////////////////////////// /** Send 8bit command to display controller * * @param cmd: byte to send * @note if protocol is SPI16, it will insert NOP cmd before, so if cmd is a 2byte cmd, the second cmd will be broken. Use wr_cmd16 for 2bytes cmds */ void wr_cmd8(unsigned char cmd); /** Send 8bit data to display controller * * @param data: byte to send * */ void wr_data8(unsigned char data); /** HW reset sequence (without display init commands) */ void hw_reset(); int contrast; protected: mbed::SPI _spi; DigitalOut _CS; DigitalOut _RST; DigitalOut _DC; volatile DISPLAY_BUFFER_TYPE _pixelBuffer[DISPLAY_BUFFER_ELEMENTS]; // one full frame buffer DISPLAY_BUFFER_TYPE _trBuffer[DISPLAY_BUFFER_ELEMENTS]; // for sending const int screensize_X; const int screensize_Y; const int _PAGES; const int _BPP; const int _IC_X_SEGS; const int _IC_Y_COMS; const int _IC_PAGES; // pixel location int cur_x; int cur_y; // window location int win_x1; int win_x2; int win_y1; int win_y2; int orientation; Mutex pixel_buffer_mutex; // used when being copied to the transerf buffer SSD1322_state_t _state; #ifdef DEVICE_SPI_ASYNCH event_callback_t _spiEventCb; #endif }; #endif