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1 /** |
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2 * @author Aaron Berk |
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3 * |
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4 * @section LICENSE |
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5 * |
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6 * Copyright (c) 2010 ARM Limited |
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7 * |
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8 * Permission is hereby granted, free of charge, to any person obtaining a copy |
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9 * of this software and associated documentation files (the "Software"), to deal |
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10 * in the Software without restriction, including without limitation the rights |
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11 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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12 * copies of the Software, and to permit persons to whom the Software is |
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13 * furnished to do so, subject to the following conditions: |
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14 * |
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15 * The above copyright notice and this permission notice shall be included in |
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16 * all copies or substantial portions of the Software. |
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17 * |
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18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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21 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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24 * THE SOFTWARE. |
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25 * |
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26 * @section DESCRIPTION |
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27 * |
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28 * Quadrature Encoder Interface. |
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29 * |
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30 * A quadrature encoder consists of two code tracks on a disc which are 90 |
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31 * degrees out of phase. It can be used to determine how far a wheel has |
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32 * rotated, relative to a known starting position. |
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33 * |
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34 * Only one code track changes at a time leading to a more robust system than |
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35 * a single track, because any jitter around any edge won't cause a state |
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36 * change as the other track will remain constant. |
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37 * |
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38 * Encoders can be a homebrew affair, consisting of infrared emitters/receivers |
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39 * and paper code tracks consisting of alternating black and white sections; |
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40 * alternatively, complete disk and PCB emitter/receiver encoder systems can |
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41 * be bought, but the interface, regardless of implementation is the same. |
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42 * |
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43 * +-----+ +-----+ +-----+ |
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44 * Channel A | ^ | | | | | |
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45 * ---+ ^ +-----+ +-----+ +----- |
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46 * ^ ^ |
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47 * ^ +-----+ +-----+ +-----+ |
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48 * Channel B ^ | | | | | | |
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49 * ------+ +-----+ +-----+ +----- |
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50 * ^ ^ |
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51 * ^ ^ |
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52 * 90deg |
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53 * |
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54 * The interface uses X2 encoding by default which calculates the pulse count |
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55 * based on reading the current state after each rising and falling edge of |
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56 * channel A. |
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57 * |
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58 * +-----+ +-----+ +-----+ |
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59 * Channel A | | | | | | |
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60 * ---+ +-----+ +-----+ +----- |
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61 * ^ ^ ^ ^ ^ |
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62 * ^ +-----+ ^ +-----+ ^ +-----+ |
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63 * Channel B ^ | ^ | ^ | ^ | ^ | | |
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64 * ------+ ^ +-----+ ^ +-----+ +-- |
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65 * ^ ^ ^ ^ ^ |
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66 * ^ ^ ^ ^ ^ |
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67 * Pulse count 0 1 2 3 4 5 ... |
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68 * |
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69 * This interface can also use X4 encoding which calculates the pulse count |
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70 * based on reading the current state after each rising and falling edge of |
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71 * either channel. |
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72 * |
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73 * +-----+ +-----+ +-----+ |
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74 * Channel A | | | | | | |
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75 * ---+ +-----+ +-----+ +----- |
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76 * ^ ^ ^ ^ ^ |
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77 * ^ +-----+ ^ +-----+ ^ +-----+ |
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78 * Channel B ^ | ^ | ^ | ^ | ^ | | |
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79 * ------+ ^ +-----+ ^ +-----+ +-- |
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80 * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ |
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81 * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ |
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82 * Pulse count 0 1 2 3 4 5 6 7 8 9 ... |
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83 * |
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84 * It defaults |
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85 * |
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86 * An optional index channel can be used which determines when a full |
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87 * revolution has occured. |
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88 * |
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89 * If a 4 pules per revolution encoder was used, with X4 encoding, |
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90 * the following would be observed. |
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91 * |
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92 * +-----+ +-----+ +-----+ |
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93 * Channel A | | | | | | |
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94 * ---+ +-----+ +-----+ +----- |
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95 * ^ ^ ^ ^ ^ |
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96 * ^ +-----+ ^ +-----+ ^ +-----+ |
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97 * Channel B ^ | ^ | ^ | ^ | ^ | | |
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98 * ------+ ^ +-----+ ^ +-----+ +-- |
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99 * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ |
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100 * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ |
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101 * ^ ^ ^ +--+ ^ ^ +--+ ^ |
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102 * ^ ^ ^ | | ^ ^ | | ^ |
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103 * Index ------------+ +--------+ +----------- |
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104 * ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ |
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105 * Pulse count 0 1 2 3 4 5 6 7 8 9 ... |
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106 * Rev. count 0 1 2 |
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107 * |
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108 * Rotational position in degrees can be calculated by: |
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109 * |
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110 * (pulse count / X * N) * 360 |
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111 * |
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112 * Where X is the encoding type [e.g. X4 encoding => X=4], and N is the number |
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113 * of pulses per revolution. |
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114 * |
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115 * Linear position can be calculated by: |
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116 * |
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117 * (pulse count / X * N) * (1 / PPI) |
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118 * |
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119 * Where X is encoding type [e.g. X4 encoding => X=44], N is the number of |
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120 * pulses per revolution, and PPI is pulses per inch, or the equivalent for |
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121 * any other unit of displacement. PPI can be calculated by taking the |
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122 * circumference of the wheel or encoder disk and dividing it by the number |
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123 * of pulses per revolution. |
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124 */ |
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125 |
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126 /** |
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127 * Includes |
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128 */ |
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129 #include "QEI.h" |
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130 |
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131 QEI::QEI(PinName channelA, |
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132 PinName channelB, |
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133 PinName index, |
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134 int pulsesPerRev, |
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135 Encoding encoding, |
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136 const event_callback_t& ev_callback) : |
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137 channelA_(channelA), |
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138 channelB_(channelB), |
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139 index_(index), |
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140 _callback(ev_callback) { |
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141 |
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142 pulses_ = 0; |
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143 revolutions_ = 0; |
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144 pulsesPerRev_ = pulsesPerRev; |
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145 encoding_ = encoding; |
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146 |
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147 //Workout what the current state is. |
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148 int chanA = channelA_.read(); |
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149 int chanB = channelB_.read(); |
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150 |
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151 //2-bit state. |
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152 currState_ = (chanA << 1) | (chanB); |
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153 prevState_ = currState_; |
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154 |
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155 //X2 encoding uses interrupts on only channel A. |
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156 //X4 encoding uses interrupts on channel A, |
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157 //and on channel B. |
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158 channelA_.rise(callback(this, &QEI::encode)); |
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159 channelA_.fall(callback(this, &QEI::encode)); |
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160 |
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161 //If we're using X4 encoding, then attach interrupts to channel B too. |
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162 if (encoding == X4_ENCODING) { |
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163 channelB_.rise(callback(this, &QEI::encode)); |
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164 channelB_.fall(callback(this, &QEI::encode)); |
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165 } |
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166 //Index is optional. |
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167 if (index_ != NC) { |
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168 index_.rise(callback(this, &QEI::index)); |
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169 } |
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170 |
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171 } |
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172 |
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173 void QEI::reset(void) { |
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174 |
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175 pulses_ = 0; |
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176 revolutions_ = 0; |
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177 |
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178 } |
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179 |
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180 int QEI::getCurrentState(void) { |
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181 |
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182 return currState_; |
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183 |
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184 } |
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185 |
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186 int QEI::getPulses(void) { |
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187 |
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188 return pulses_; |
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189 |
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190 } |
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191 |
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192 int QEI::getRevolutions(void) { |
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193 |
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194 return revolutions_; |
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195 |
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196 } |
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197 |
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198 // +-------------+ |
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199 // | X2 Encoding | |
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200 // +-------------+ |
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201 // |
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202 // When observing states two patterns will appear: |
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203 // |
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204 // Counter clockwise rotation: |
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205 // |
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206 // 10 -> 01 -> 10 -> 01 -> ... |
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207 // |
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208 // Clockwise rotation: |
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209 // |
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210 // 11 -> 00 -> 11 -> 00 -> ... |
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211 // |
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212 // We consider counter clockwise rotation to be "forward" and |
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213 // counter clockwise to be "backward". Therefore pulse count will increase |
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214 // during counter clockwise rotation and decrease during clockwise rotation. |
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215 // |
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216 // +-------------+ |
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217 // | X4 Encoding | |
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218 // +-------------+ |
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219 // |
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220 // There are four possible states for a quadrature encoder which correspond to |
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221 // 2-bit gray code. |
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222 // |
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223 // A state change is only valid if of only one bit has changed. |
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224 // A state change is invalid if both bits have changed. |
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225 // |
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226 // Clockwise Rotation -> |
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227 // |
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228 // 00 01 11 10 00 |
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229 // |
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230 // <- Counter Clockwise Rotation |
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231 // |
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232 // If we observe any valid state changes going from left to right, we have |
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233 // moved one pulse clockwise [we will consider this "backward" or "negative"]. |
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234 // |
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235 // If we observe any valid state changes going from right to left we have |
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236 // moved one pulse counter clockwise [we will consider this "forward" or |
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237 // "positive"]. |
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238 // |
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239 // We might enter an invalid state for a number of reasons which are hard to |
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240 // predict - if this is the case, it is generally safe to ignore it, update |
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241 // the state and carry on, with the error correcting itself shortly after. |
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242 void QEI::encode(void) { |
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243 |
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244 int change = 0; |
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245 int chanA = channelA_.read(); |
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246 int chanB = channelB_.read(); |
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247 |
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248 //2-bit state. |
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249 currState_ = (chanA << 1) | (chanB); |
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250 |
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251 if (encoding_ == X2_ENCODING) { |
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252 |
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253 //11->00->11->00 is counter clockwise rotation or "forward". |
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254 if ((prevState_ == 0x3 && currState_ == 0x0) || |
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255 (prevState_ == 0x0 && currState_ == 0x3)) { |
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256 change = 1; |
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257 pulses_++; |
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258 |
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259 } |
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260 //10->01->10->01 is clockwise rotation or "backward". |
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261 else if ((prevState_ == 0x2 && currState_ == 0x1) || |
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262 (prevState_ == 0x1 && currState_ == 0x2)) { |
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263 change = -1; |
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264 pulses_--; |
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265 |
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266 } |
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267 |
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268 } else if (encoding_ == X4_ENCODING) { |
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269 |
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270 //Entered a new valid state. |
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271 if (((currState_ ^ prevState_) != INVALID) && (currState_ != prevState_)) { |
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272 //2 bit state. Right hand bit of prev XOR left hand bit of current |
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273 //gives 0 if clockwise rotation and 1 if counter clockwise rotation. |
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274 change = (prevState_ & PREV_MASK) ^ ((currState_ & CURR_MASK) >> 1); |
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275 |
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276 if (change == 0) { |
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277 change = -1; |
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278 } |
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279 |
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280 pulses_ -= change; |
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281 } |
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282 |
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283 } |
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284 |
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285 if (_callback && (change != 0)) |
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286 _callback.call(change==1?1:0); |
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287 |
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288 prevState_ = currState_; |
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289 |
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290 } |
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291 |
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292 void QEI::index(void) { |
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293 |
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294 revolutions_++; |
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295 |
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296 } |